[background image] image of art supplies on a desk (for a graphic design studio)

RE:PLAY

Research through/with/on play, recognising play as both subject and method of inquiry.

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The Inner Child Clinic

By Edmund Zhang

The Inner Child Clinic is a speculative clinic that offers adults an “inner child health check-up” through a playful assessment on oft-neglected qualities such as humour, imagination, openness, and expressiveness. They are then prescribed personalised ways to reconnect with their playful selves, and nurture the wellbeing of their inner child by the real experts: children.This project was developed in collaboration with Denmark-based designer Tanaya Desai and three 10-year-old schoolchildren from the International School of Billund.

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YOU PLAY WHERE ONE?

By Edwind Tan

Singapore’s iconic playgrounds have mysteriously shrunk into fidget clickers and they’re on the loose! Once towering landmarks of our childhoods, these increasingly rare playscapes are now inviting you to rediscover them up close, while introducing a new generation to the playgrounds that shaped childhoods across Singapore in years past.

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Miniature playgrounds in blind boxes are also available for purchase here. Follow the clues hidden inside each box to uncover the real-life location of these iconic playgrounds.

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I am a Flower

By Esther Ng & Teresa Khoo

I am a Flower is an interactive exhibition about identity, told through flowers.

Long before we had words for it, people used flowers to say what they couldn't, a language known as floriography. Take a short, playful journey, make a few choices, and meet your flower.

Rather than seeing flowers as decorative objects, visitors are invited to see them as mirrors of themselves.

Some of us bloom bold, some bloom quiet, some grow wild in the cracks, and every one of them is beautiful. Through self-discovery and play, the exhibition nurtures empathy, curiosity and a deeper emotional connection with the natural world.

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Explore I am a Flower here.

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Take a Breather

By Lee Hsiao Fong

A series of tactile pinwheels designed to combine childlike joy, breath work, and mesmerizing visual patterns to create micro-moments of release, reset or just pure playful joy.

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QRious Giving

By Ang You Shan and Kevin Chiam

A flip-dot interface playfully reimagines and enriches the act of digital donation in a world of cashless payments and where scanning QR codes become second nature. This round, we've upgraded with a new gesture sensor and a whole new set of snappier animations, so every wave gets a quicker, livelier response, with a fresh surprise animation waiting at the end.

This project is supported by BeKind SG.

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Hue Blocks

By Li Xue Lim

Hue Blocks reimagines the familiar Post-it into unique, colour-rich forms, quietly inviting subtle play through idle stacking, balancing, or colour arranging - guided by intuition and what simply feels good. It transforms moments of pause or distraction into gentle opportunities for grounded play. Designed to blend effortlessly into the everyday, it offers sensory grounding that is at once understated and welcoming.

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Itty Bitty

By Melvin Ong

Itty Bitty is a stool made for shifting, rocking and fidgeting. Its eight splayed legs end in gentle arcs, responding softly to the sitter’s movements. Less furniture and more playful companion, it explores how small movements can not only make sitting feel more comfortable, but easier to focus too.

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Beyond the Garden Wall

By AX Qin & Roger Ng Wei Lun

Beyond the Garden Wall reimagines the traditional garden wall (typically used to border or section off spaces) into a digital tapestry of living, cross-stitched landscape. As passersby move, the flowers respond by blooming and shifting in real-time, offering a moment of unexpected respite amidst the hustle of daily life.

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pico cam

By Soon Tiac

pico cam is a tiny camera that turns your Dynamic Island into a polaroid camera. It responds to your touch with tiny clicks, hums, flashes and sounds. Your photo slides out from the Dynamic Island, teasing you to wait, or shake it awake. By the time it appears, you have already played your part.

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Download on the App Store here.

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Aging in Play

By Sim Hao Jie

Co-created and piloted with older adults and older adult centres in New York City, Aging in Play creates accessible, low barrier ways for seniors to gather, connect and play together. At its heart is the Aging in Play PlayBox, a starter kit of adaptable games, familiar everyday objects, adaptable rule cards, and facilitation prompts which invite people in to play and invent play.

When seniors become players and creators, play can open up space for laughter, contribution, connection and a stronger sense of agency in later life.

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Compositional Clock

By Winnie Lim

Compositional Clock explores how clocks can be composed from readily available parts. Rather than designing every component from scratch, the project brings together simple, off-the-shelf materials to create a functional clock.

With a cork trivet, push pins, bookend and a clock mechanism, the clock is built piece by piece, turning a handful of ordinary objects into something that tells time.

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Special Thanks

Those who made the exhibition possible

Curatorial:

Edmund Zhang

Roger Ng Wei Lun

Winnie Lim

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Designers:

Ang You Shan

AX Qin

Edmund Zhang

Edwind Tan

Esther Ng

Kevin Chiam

Lee Hsiao Fong

Li Xue Lim

Melvin Ong

Roger Ng Wei Lun

Sim Hao Jie

Soon Tiac

Teresa Khoo

Winnie Lim

Branding & Identity:

Sim Hao Jie

Winnie Lim

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Marketing & Publicity:

Weyway Studio

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Booth Partners:

Bluetaped

Catch No Ball

Hatchoo

Lemonade Pushcart

Orbiquack

Weyway Studio

‍Presented By:

Geneo

Singapore Science Park

DesignSingapore Council

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Organised By:

OuterEdit

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Supported By:

National University of Singapore, Department of Design